"see nothing volume tre"
Company:jekyll & hyde
Designer(s): jekyll & hyde, Italy
Category: Multimedia, Professional
User's Profile : User's Profile
See Nothing volume tre is a digital magazine containing a collection of graphic experiments, visual reflections and interactive proposals in the sphere of non-visibility and seeing nothing, reconstruction and rejection of visual clichés, and the absurdity of confusing the signified and the signifier, in a continual process of reciprocal transformation among traditional and new media.
The concept behind the project is the brainchild of the Jekyll & Hyde graphic design studio, which asked established and up-and-coming graphic designers, illustrators and photographers from Italy and across the globe to present their points of view on the topic.
See Nothing Volume Three contains projects by: Alizarina, Giacomo Bagnara, André Bergamin, Elena Bonanomi, Carnovsky, Pietro Cocco, Fatomale, Francesca Ferrari, jekyll & hyde, Marco Fornasier, Vincenzo Lanziello aka Lovo, Silvio Lorusso, Niccolò Mazzoni, Francesco Meneghini + Francesco Mantovani, Marco Nicotra, Jorge Pomareda, Stefano Rovai, Alessandro Ripane, Giuliana Tammaro, Lucille Tenazas, Ania Wawrzkowicz + Linnea Apelqvist, Jasper White.
Available on the App Store – free download
About the Designer/Company
jekyll & hyde is a Milan-based graphic design and visual communications studio. It was founded in 1996 by Marco Molteni and Margherita Monguzzi. The studio works in the fields of brand identity, publishing, art direction, type design, packaging and web design. Many of its recent projects have featured in national and international publications and received awards.
The studio favours teamwork, working together with great enthusiasm, an enquiring mindset and a playful outlook to develop simple yet radical products. It always takes people's reactions to the products into consideration: how they will use them, move them and complete them, discovering their meaning or perhaps even a different perspective.
The aesthetic and practical decisions are always based on an idea. They have something to communicate and a concept to convey, making the project stand out in keeping with the company's values and those of its focus market.